Usually magic
After this card is launched, a card will be randomly selected to be destroyed. If it is a player’s card, the player can specially summon a dark monster from the hand card and put it on the scene.
DO11 artifact Millennium necklace
Usually magic
After the card is launched, you can designate a person in yourself or the other party and declare the name of a card. When you draw the declaration card, you can place or summon the card to the scene. When the other party draws the declaration card, it must be discarded.
DO12 artifact Millennium Eye
Usually magic
After this card is launched, the opponent is assigned a hand card and declares that the type of the card is declared. When it hits, the opponent must throw away the external hand card except that card; When the declaration fails, you will lose a hand card and then draw the same number of cards from the deck to join your hands.
DO13 artifact Millennium key
Usually magic
After this card is launched, the player wants to declare the card type of the most side of the opponent’s card set. When the player hits, the opponent skips the round card drawing stage; Skip the round card drawing stage when the declaration fails. After the effect is launched, the other party will discard the card at the end of the deck.
DO14 artifact Millennium scale
Usually magic
After this card is launched, the player can place the special summoning integrated fusion monster from the fusion card set except a group of card materials in the card set, and the summoned fusion monster will return to the fusion card set at the end of the field turn.
DO15 Place artifact evil slate
Perpetual magic
Playing this card on the spot means that the player can take out a magic card from the deck and add it to the hand card at the preparation stage of each turn, and all magic cards with the name "artifact Millennium" in the cemetery will be forcibly excluded, except that there are "artifact Millennium Building Block", "artifact Millennium Staff", "artifact Millennium Wisdom Wheel", "artifact Millennium Necklace", "artifact Millennium Eye", "artifact Millennium Key" and "artifact Millennium Key" in the exclusion area.
DO16 Zuoke (Demon Family, Twelve Stars, Dark Attribute, Attack 4, Defense 45)
gravekeeper’s priestess
This card can’t usually summon a special call with the effect of "placing the Millennium artifact slate". This card means that all card effects have an effect on the card body (the card effect is effective on the roll effect launched by this card). Players can choose to let this card or one of other monsters in their own field launch an attack declaration in their own combat stage. Players can roll a roll at a time, and there are cards in the opponent’s place when they roll a point of 1. Destroy the opponent’s place when throwing 2 points. There are monsters; Destroy the opponent’s field with backcourt cards when throwing 3 points; Destroy a card in the opponent’s court when throwing a point of 4; Destroy one card except this card when throwing 5 points; Destroy all cards in your field except this card when you throw a point of 6.
DO17 Silent Saint LV4 (Magician Family, Four Stars, Dark Attribute, Attack 13, Defense 13)
gravekeeper’s priestess
If this card is shown on the side of the field and the player has more than or equal to two cards, the player can destroy the opponent’s field by discarding some cards. The monster can send this card on the side of the table to the graveyard during the preparation process of the player’s turn, and the card can be specially summoned from the deck or the hand card to "Silent Saint LV6" (this effect cannot be achieved by calling a special call flip turn).
DO1 Silent Saint LV6 (Magician Family, Six Stars, Dark Attribute, Attack 23, Defense 23)
gravekeeper’s priestess
If this card is indicated on the side of the playing field and the player discards more than three hand cards, the opponent’s playing field can be destroyed. A card indicated on the side of the playing field can be sent to the graveyard during the preparation process of the player’s turn. The card is specially summoned from the deck of cards or the hand card as a whole "Silent Saint LV" (this effect cannot be achieved by calling a special call flip turn).
DO19 Silent Saint LV (Magician Family, Star, Dark Attribute, Attack 33, Defense 33)
gravekeeper’s priestess
This card can’t usually summon a special call with the help of the effect of "Silent Saint LV6". This card means that the holder can completely avoid an opponent’s attack by giving up a chance to draw cards when the opponent attacks. When the player has more than or equal to four cards, the player can discard one card in the opponent’s field, except for the opponent’s hand card, card deck and card department with the same name in the cemetery.
DO2 Silent Angel Matt (Angels, Four Stars, Dark Attribute, Attack 1, Defend 2)
gravekeeper’s priestess
When this card is shown in the defensive form on the table surface and the attack power of the opponent attacking monsters is 1 point higher than his own defensive power, the defensive power of this card will increase by 1 point.
DO21 Yellow Seal Sword
Usually magic
This card will not take effect until it is sent to the graveyard. In three rounds (the opponent’s turn), every monster player in the graveyard can cancel the opponent’s monster attack once. After three rounds, this card is automatically excluded.
DO22 Chemical Celebration Thousand Knives
Counterattack trap
Give the player 1 health to activate a monster effect and destroy the monster.
DO23 magic effect
Counterattack trap
This card can only launch a monster to sacrifice one’s own field when the other side launches destructive magic or traps, so that the player’s field is designated by the other side to launch destructive magic or traps. The destruction target does not accept the destruction effect, and both sides cannot launch magic or trap cards again this turn.
DO24 Half-goblin cries blood
Usually trap
In this card launch round, all magic, traps and monster effects on both sides will cause damage to each other by half.
DO25 bankrupt Goblin
Usually magic
After this card is activated, it restores the player’s 15 health points, and then the other party draws two cards.
DO26 comprehensive control of apotheosis
Usually magic
This card has to sacrifice the player’s "evil eye official Aknatin" in order to launch a special call from the player’s hand card or deck to place an "Dark Grand Priest Aknatin" attack.
DO27 Dark Grand Priest Aknatin (Demon Family, Six Stars, Dark Attribute, Attack 22, Defense 9)
gravekeeper’s priestess
This card can’t usually summon a special round with the help of the card effect of "demonization comprehensive control". This card can specially summon a four-star demon family or undead monster attack from the card deck at each preparation stage of the player, which means that the card deck is washed and cut after being placed on the scene. This card can be sacrificed to the demon family or undead monster in the player’s preparation stage. The same number of magic cards or trap cards can be taken out from the player’s card deck, and the card deck can be washed and cut after being added to the hand card. This effect can be made in the same round.
DO2 Durban Multi-soldier (Climbing Zerg, Four Stars, Dark Attribute, Attack 19, Defense 14)
gravekeeper’s priestess
The form of this card is that when the player’s field coverage card is destroyed and the card effect is effective for the field object, the card effect is forced to start and the player chooses an object to bear the effect between the two parties.
DO29 Durban Black Ghost (Climbing Zerg, Four Stars, Dark Attribute, Attack and Defense 1)
gravekeeper’s priestess
This card’s special summoning will not be destroyed by fighting, magic, traps and monster effects (combat damage is calculated as usual). In the preparation stage, the player presents this card to the side of the field, and can summon a special summoning from the deck, which can usually summon a monster attack to indicate the presence.
DO3 Double-tailed Durban Duo (Climbing Zerg, Four Stars, Dark Attribute, Attack 2, Defense)
gravekeeper’s priestess
When this card is specially summoned to the scene by other card effects, the attack and defense value will increase to the original attack value, but the attack cannot be launched. At the end of the successful round, this card will be excluded from the scene.
DO31 Durban Multi-leech Ghost (Climbing Zerg, Six Stars, Dark Attribute, Attack and Defense)
gravekeeper’s priestess
This card can usually be called at this time, and the attack and defense numerical method of this card can be changed. When this card is called, the attack and defense numerical value will be increased. When this card is in this state, each monster will be turned into its own equipment card. At this time, the attack and defense numerical value of this card will be increased by 1 point. When this card is equipped with a monster card, it will be equipped with a monster card instead of being destroyed. At this time, the attack and defense numerical value of this card will be reduced by 1 point.
DO1 artifact Millennium wisdom wheel
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